Dirk Kutscher

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The Metaverse as an Information-Centric Network

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This is an introduction to our paper:

The Web Today

The Web today has a specific technical definition: it includes presentation layer technologies, protocols, agreed-upon ways of achieving certain semantics such as Representational State Transfer (REST), and security infrastructure. However, from a user perspective, it can be viewed as a universe of consistently navigable content and (occasionally) interoperable services. The user experience and architectural underpinnings have evolved in parallel and have influenced each other: for many end users, the Web and the network are synonymous. Rather than building up "Metaverse" as an application domain based on IP, we aim to explore "the Metaverse" as strongly intertwined with ICN, just as the modern concept of the Web and its technology stack are inseparable for a broad set of applications.

As a placeholder name for a range of new technologies and experiences, "the Metaverse" is even less well-defined than the Web. We adopt the commonly used concept of a shared, interoperable, and persistent XR. Some descriptions and early prototypes for social AR/VR systems suggest leveraging existing Internet and Web protocols to provide Metaverse services, without addressing the technical complexity and centralization of control required to provide the underlying cloud service infrastructure.

Metaverse as an Information-Centric Concept

Here, we do not take as given current designs and deployment models that consider the Metaverse as an overlay application with corresponding infrastructure dependencies, as this exacerbates the current gaps (and the resulting costs and technical complexity) between distributed applications and the underlying network architecture. Instead, we assume a fundamentally information/centric system in which most applications participate in granular 3D content exchange, context-aware integration with the physical world, and other Metaverse-relevant services.

"The Metaverse" is an information-centric concept that likely will become synonymous with the network itself. We argue that reciprocal design of the network and applications will open new opportunities for the deployment of Metaverse-suggestive experiences even today.

Experientially, this Metaverse is an extension of the Web into immersive XR modalities that are often aligned with physical space, as in augmented reality (AR). We conceive the Metaverse not only as a shared XR environment, but the next generation of the web, extending into 3D interaction/immersion and optionally overlaid on physical spaces. Instead of rendering data objects into a 2D page (within a tab within a window) on a device, we envision such objects being rendered into a shared 3D space, interacting among each other and with end users.

Architecturally, leveraging ICN concepts provides support for decentralized publishing, content interoperability and co-existence, based on general building blocks and not within separated application silos as today's initial prototypes. We claim that such properties are required to achieve the generally circulated visions of Metaverse systems, but are not achievable today because of the host- and connection-centric way in which the web operates and is presented to users in browsers.

ICN Capabilities

We point out four ICN capabilities critical to Metaverse concepts:

  1. scalable and robust multi-destination communication, overcoming IP multicast challenges, such as inter-domain routing, scalability, and routing communication overhead;
  2. leveraging wireless broadcast to support shared local views and low-latency interactivity without application-awareness in edge routers;
  3. privacy, selective attention, content filtering, and autonomous interactions, as well as ownership and control on the publishing side; and
  4. supporting in-network processing for objects replication and transformation.

Interactive Holographic Communication

For example, imagine interactive holographic communication consisting of participants' 3D video, spatial audio, and shared 3D documents. In ICN, such an application can represent virtual content as secure data objects and share them efficiently in a larger group of peers, fetching only the data necessary to reconstruct a suitable representation while being aware of the constraints of user devices and access networks.

Furthermore, while experiencing 3D objects shared by the group, each participant may also interact in the same XR environment with personal services such as wayfinding, messaging, and Internet of Things (IoT) device status. Interactions between private and shared 3D objects would be simplified if these objects use similar conventions but with different security. This concept is semantically well-aligned with ICN properties, particularly for security, as it revolves around object-level data exchange rather than hosts or channels. Integration and interoperability within a shared XR environment, without centralization, is challenging if one has to negotiate not only data interactions but also the underlying service connections and security relationship using host-centric paradigms. It also exacerbates the impact of intermittent connectivity on interactivity when the global network is required for functions such as rendezvous -- that are handled locally in ICN.

Creating Shared Environments

As a second example, consider creating a shared environment -- e.g., to pre-visualize engineering models of an aircraft – from a collection of collaboratively edited 3D documents. Imagine component documents interacting in a simulation. Documents can be modularized, linked, and overlaid in a web-like manner. Today, such cross-platform interoperability and visualization without centralized hubs is impractical, and it is difficult to create secure, granular data flows required for interaction between co-existing 3D elements to "bring them to life" in a virtual world. In an ICN approach, such modules could be independently authored and published, shared between applications, becoming building blocks of a richer, interacting system of user- and machine-generated content.

We introduce some technical challenges and research direction in our paper (link below).

Further Reading

The Metaverse as an Information-Centric Network

References

Written by dkutscher

September 19th, 2023 at 4:49 am

Posted in Publications

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