Dirk Kutscher

Personal web page

ACM ICN-2019 Highlights

without comments

ACM ICN-2019 took place in the week of September 23 in Macau, SAR China. The conference was co-located with Information-Centric-Networking-related side events: the TouchNDN Workshop on Creating Distributed Media Experiences with TouchDesigner and NDN before and an IRTF ICNRG meeting after the conference. In the following, I am providing a summary of some highlights of the whole week from my (naturally very subjective) perspective.

University of Macau -- the ICN-2019 Venue

Applications

ICN with its accessing named data in the network paradigm is supposed provide a different, hopefully better, service to application compared to the traditional stack of TCP/IP, DNS and application-layer protocols. Research in this space is often addressing one of two interesting research questions: 1) What is the potential for building or re-factoring applications that use ICN and what is the impact on existing designs; and 2) what requirements can be learned for the evolution of ICN, what services are useful on top of an ICN network layer, and/or how should the ICN network layer be improved.

Network Management

The best paper at the conference on Lessons Learned Building a Secure Network Measurement Framework using Basic NDN by Kathleen Nichols took the approach of investigating how a network measurement system can be implemented without inventing new features for the NDN network layer. Instead, Kathleen's work explored the features and usability support mechanisms that would be needed for implementing her Distributed Network Measurement Protocol (DNMP) in terms of frameworks and libraries leveraging existing NDN. DNMP is secure, role-based framework for requesting, carrying out, and collecting measurements in NDN forwarders. As such it represents a class of applications where applications both send and receive data that is organized by hierarchical topics in a namespace which implies a conceptual approach where applications do not (want to) talk to specific producers but are really operating in an information-centric style.

Communication in such a system involves one-to-many, many-to-one, and any-to-any communications about information (not data objects hosted at named nodes). DNMP employs a publish/subscribe model inspired by protocols such as MQTT where publishers and subscribers communicate through hierarchically structured topics. Instead of existing frameworks for data set reconciliation, with DNMP work includes the development of a lightweight pub/sub sync protocol called syncps that uses Difference Digests, solving the multi-party set reconciliation problem with prior context.

In a role-based system such as DNMP that uses secure Named-Data-based communication, automating authentication and access control is typically a major challenge. DNMP leverages earlier work on Trust Schema but extends this by a Versatile Security Toolkit (VerSec) that integrates with the transport framework to simplify integration of trust rules. VerSec is about to be released under GPL.

I found this paper really interesting to read because it is a nice illustration of what kind of higher layer services and APIs non-trivial application require. Also, the approach of using the NDN network layer as is but implementing additional functionality as libraries and frameworks seems promising with respect to establishing a stable network layer platform where innovation can happen independently on top. Moreover, the paper embraces Information-Centric thinking nicely and demonstrates the concept with a relevant application. Finally, I am looking forward to see the VerSec software which could make it easier for developers to implement rigorous security and validation in the applications.

Distributed Media Experiences

Jeff Burke and Peter Gusev organized the very cool TouchNDN workshop on Creating Distributed Media Experiences with TouchDesigner and NDN at the School of Creative Media at the City University of Hong Kong (summary presentation). The background is that video distribution/access has evolved significantly from linear TV broadcast to todays applications. Yet, many systems still seem to be built in a way that optimizes for linear video streaming to consumer eye balls, with a frame sequence abstraction.

Creative media applications such as Live Show Control (example) exhibit a much richer interaction with digital video, often combing 3D modelling with flexible, non-sequential access to video based on (for example) semantics, specific time intervals, quality layers, or spatial coordinates.

Touchdesigner used for sound reactive 3D object and for mixing a video loop

Combine this with dynamic lightning, sound control and instrumentation of theater effects, and you get an idea of an environment where various pieces of digital media are mixed together creatively and spontaneously. Incidentally, a famous venue for such an installation is the Spectacle at MGM Cotai, close to the venue of ACM ICN-2019 in Macau.

The Spectacle at MGM Cotai - Creative Overview

Derivative's TouchDesigner is a development platform for such realtime user experiences. It is frequently used for projection mapping, interactive visualization and other applications. The Center for Research in Engineering, Media and Performance (REMAP) has developed an integration of NDN with TouchDesigner's realtime 3D engine via the NDN-Common-Name-Library stack as a platform for experimenting with data-centric media. The objective is to provide a more natural networked media platform that does not have to deal with addresses (L2 or L3) but enables applications to publish and request media assets in namespaces that reflect the structure of the data. Combing this with other general ICN properties such as implicit multicast distribution and in-network caching results in a much more adequate platform for creating realtime multimedia experiences.

The TouchNDN workshop was one of REMAP's activities on converging their NDN research with artistic and cultural projects, trying to get NDN out of the lab and into the hands of creators in arts, culture, and entertainment. It is also an eye-opener for the ICN community for learning about trends and opportunities in real-time rendering and visual programming which seems to bear lots of potential for innovation -- both from the artistic as well as from the networking perspective.

Personally, I think it's a great, inspiring project that teaches us a lot about more interesting properties and metrics (flexible access, natural APIs, usability, utility for enabling innovations) compared to the usual quantitative performance metrics from the last century.

Inter-Server Game State Synchronization

Massive Multiplayer Online Role-Playing Games (MMORPGs) allow up to thousands of players to play in the same shared virtual world. Those worlds are often distributed on multiple servers of a server cluster, because a single server would not be able to handle the computational load caused by the large number of players interacting in a huge virtual world. This distribution of the world on a server cluster requires to synchronize relevant game state information among the servers. The synchronization requires every server to send updated game state information to the other servers in the cluster, resulting in redundantly sent traffic when utilizing current IP infrastructure.

In their paper Inter-Server Game State Synchronization using Named Data Networking Philipp Moll, Sebastian Theuermann, Natascha Rauscher, Hermann Hellwagner, and Jeff Burke started from the assumption that ICN's implicit multicast support and the ability to to decouple the game state information from the producing server could reduce the amount of redundant traffic and also help with robustness and availability in the presence of server failures.

They built a ICNified version of Minecraft and developed protocols for synchronizing game state in a server cluster over NDN. Their evaluation results indicated the benefits on an ICN-based approach for inter-server game state synchronization despite larger packet overheads (compared to TCP/IP). The authors made all their artefacts required for reproducing the results available on github.

Panel on Industry Applications of ICN

I had the pleasure of moderating a panel on industry applications of ICN, featuring Richard Chow (Intel), Kathleen Nichols (Pollere Inc.), and Kent Wu (Hong Kong Applied Science and Technology Research Institute). Recent ICN research has produced various platforms for experimentation and application development. One welcome development consists of initial ICN deployment mechanisms that do not require a forklift replacement of large parts of the Internet. At the same time, new technologies and use cases, such as edge computing, massively scalable multiparty communication, and linear video distribution, impose challenges on the existing infrastructure. This panel with experts from different application domains discussed pain points with current systems, opportunities and promising results for building specific applications with ICN, and challenges, shortcomings, and ideas for future evolution of ICN.

What was interesting to learn was how different groups pick up the results and available software to build prototypes for research and industry applications and what they perceive as challenges in applying ICN.

Decentralization

Growing concerns about centralization, surveillance and loss of digital sovereignty are currently fuelling many activities around P2P-inspired communication and storage networks, decentralized web ("web3") efforts as well as group such as the IRTF Research Group on Decentralized Internet Infrastructure (DINRG). One particular concern is the almost universal dependency on central cloud platforms for anchoring trust in applications that are actually of a rather local nature such as smart home platforms. Since such platforms often entail rent-seeking or surveillance-based business models, it is becoming increasingly important to investigate alternatives.

NDN/CCN-based ICN with its built-in PKI system provides some elements for an alternative design. In NDN/CCN it is possible to set up secure communication relationships without necessarily depending on third-party platforms which could be leveraged for more decentralized designs of IoT systems, social media and many other applications.

Decentralized and Secure Multimedia Sharing

A particularly important application domain is multimedia sharing where surveillance and manipulation campaigns by the dominant platforms have led to the development of alternative federated social media applications such as Mastodon and Diaspora. In their paper Decentralized and Secure Multimedia Sharing Application over Named Data Networking Ashlesh Gawande, Jeremy Clark, Damian Coomes, and Lan Wang described their design and implementation of npChat (NDN Photo Chat), a multimedia sharing application that provides similar functionality as today’s media-sharing based social networking applications without requiring any centralized service providers.

The major contributions of this work include identifying the specific requirements for a fully decentralized application, and designing and implementing NDN-based mechanisms to enable users to discover other users in the local network and through mutual friends, build friendship via multi-modal trust establishment mirrored from the real world, subscribe to friends’ multimedia data updates via pub-sub, and control access to their own published media.

This paper is interesting in my view because it illustrates the challenges and some design options nicely. It also suggests further research in terms of namespace design, name privacy and trust models. The authors developed an NDN-based prototype for Android systems that is supposed to appear on the Android Play store soon.

Exploring the Relationship of ICN and IPFS

We were happy to have David Dias, Adin Schmahmann, Cole Brown, and Evan Miyazono from Protocol Labs at the conference who held a tutorial on IPFS that also touched upon the relationship of IPFS and some ICN approaches.

Protocol Lab's InterPlanetary File System (IPFS) is a peer-to-peer content-addressable distributed filesystem that seeks to connect all computing devices with the same system of files. It is an opensource community-driven project, with reference implementations in Go and Javascript, and a global community of millions of users. IPFS resembles past and present efforts to build and deploy Information-Centric Networking approaches to content storage, resolution, distribution and delivery. IPFS and libp2p, which is the modular network stack of IPFS, are based on name-resolution based routing. The resolution system is based on Kademlia DHT and content is addressed by flat hash-based names. IPFS sees significant real-world usage already and is projected to become one of the main decentralised storage platforms in the near future. The objective of this tutorial is to make the audience familiar with IPFS and able to use the tools provided by the project for research and development.

Interestingly IPFS bear quite some similarities with earlier ICN systems such as NetInf but is using traditional transport and application layer protocols for the actual data transfer. One of the interesting research questions in that space are how IPFS system could be improved with today's ICN technology (as an underlay) but also how the design of a future IPFS-like system could leverage additional ICN mechanisms such as Trust Schema, data set reconciliation protocols, and remote method invocation. The paper Towards Peer-to-Peer Content Retrieval Markets: Enhancing IPFS with ICN by Onur Ascigil, Sergi Reñé, Michał Król et al. explored some of these options.

IoT

IoT is one of the interesting application areas for ICN, especially IoT in constrained environments, where the more powerful forwarding model (stateful forwarding and in-network caching) and the associated possibility for more fine-grained control of storage and communication resources incurs significant optimization potential (which was also a topic at this year's conference).

QoS Management in Constrained NDN Networks

Quality of Service (QoS) in the IP world mainly manages forwarding resources, i.e., link capacities and buffer spaces. In addition, Information Centric Networking (ICN) offers resource dimensions such as in-network caches and forwarding state. In constrained wireless networks, these resources are scarce with a potentially high impact due to lossy radio transmission. In their paper Gain More for Less: The Surprising Benefits of QoS Management in Constrained NDN Networks Cenk Gündoğan, Jakob Pfender, Michael Frey, Thomas C. Schmidt, Felix Shzu-Juraschek, and Matthias Wählisch explored the two basic service qualities (i) prompt and (ii) reliable traffic forwarding for the case of NDN. The resources that were taken into account are forwarding and queuing priorities, as well as the utilization of caches and of forwarding state space. The authors treated QoS resources not only in isolation, but also correlated their use on local nodes and between network members. Network-wide coordination is based on simple, predefined QoS code points. The results indicate that coordinated QoS management in ICN is more than the sum of its parts and exceeds the impact QoS can have in the IP world.

What I found interesting about his paper is the validation in real-world experiments that demonstrated impressive improvements, based on the coordinated QoS management approach. This work comes timely considering the current ICN QoS discussion in ICNRG, for example in draft-oran-icnrg-qosarch. Also, the authors made their artefacts available on github for enabling reproducing their results.

How Much ICN Is Inside of Bluetooth Mesh?

Bluetooth mesh is a new mode of Bluetooth operation for low-energy devices that offers group-based publish-subscribe as a network service with additional caching capabilities. These features resemble concepts of information-centric networking (ICN), and the analogy to ICN has been repeatedly drawn in the Bluetooth community. In their paper Bluetooth Mesh under the Microscope: How much ICN is Inside? Hauke Petersen, Peter Kietzmann, Cenk Gündoğan, Thomas C. Schmidt, and Matthias Wählisch compared Bluetooth mesh with ICN both conceptually and in real-world experiments. They contrasted both architectures and their design decisions in detail. They conducted experiments on an IoT testbed using NDN/CCNx and Bluetooth Mesh on constrained RIOT nodes.

Interestingly the authors found that the implementation of ICN principles and mechanisms in Bluetooth Mesh is rather limited. In fact, Bluetooth Mesh performs flooding without content caching and merely using the equivalent of multicast addresses as a surrogate for names. Based on these findings, the authors discuss options of how ICN support for Bluetooth could or should look like, so the paper is interesting both for understanding the actual working of Bluetooth Mesh as well as for ideas for improving Bluetooth Mesh. The authors made their artefacts available on github for enabling reproducing their results.

ICN and LoRa

LoRa is an interesting technology for its usage of license-free sub-gigahertz spectrum and bi-directional communication capabilities. We were happy to have Kent Wu and Xiaoyu Zhao from ASTRI at the conference and the ICNRG meeting who talked about their LoRa prototype development for a smart metering system for water consumption in Hong Kong. In addition to that, the ICNRG also discussed different options for integrating ICN and LoRa and got an update by Peter Kietzmann on the state of LoRa support in the RIOT OS. This is an exciting area for innovation, and we expect more work and interesting results in the future.

New Frontiers

Appying ICN to big data storage and processing and to distributed computing are really promising research directions that were explored by papers at the conference.

NDN and Hadoop

The Hadoop Distributed File System (HDFS) is a network file system used to support multiple widely-used big data frameworks that can scale to run on large clusters. In their paper On the Power of In-Network Caching in the Hadoop Distributed File System Eric Newberry and Beichuan Zhang evaluate the effectiveness of using in-network caching on switches in HDFS- supported clusters in order to reduce per-link bandwidth usage in the network.

They discovered that some applications featured large amounts of data requested by multiple clients and that, by caching read data in the network, the average per-link bandwidth usage of read operations in these applications could be reduced by more than half. They also found that the choice of cache replacement policy could have a significant impact on caching effectiveness in this environment, with LIRS and ARC generally performing the best for larger and smaller cache sizes, respectively. The authors also developed a mechanism to reduce the total per-link bandwidth usage of HDFS write operations by replacing write pipelining with multicast.

Overall, the evaluation results are promising, and it will be interesting to see how the adoption of additional ICN concepts and mechanisms and caching could be useful for big data storage and processing.

Compute-First Networking

Although, as a co-author, I am clearly biased, I am quite convinced of the potential for distributed computing and ICN that we described in a paper co-authored by Michał Król, Spyridon Mastorakis, David Oran, and myself.

Edge- and, more generally, in-network computing is receiving a lot attention in research and industry fora. What are the interesting research questions from a networking perspective? In-network computing can be conceived in many different ways – from active networking, data plane programmability, running virtualized functions, service chaining, to distributed computing. Modern distributed computing frameworks and domain-specific languages provide a convenient and robust way to structure large distributed applications and deploy them on either data center or edge computing environments. The current systems suffer however from the need for a complex underlay of services to allow them to run effectively on existing Internet protocols. These services include centralized schedulers, DNS-based name translation, stateful load balancers, and heavy-weight transport protocols.

Over the past years, we have been working on alternative approaches, trying to find ways for integrating networking and computing in new ways, so that distributed computing can leverage networking capabilities directly and optimize usage of networking and computing resources in a holistic fashion. Here is a summary of our latest paper.

Written by dkutscher

October 4th, 2019 at 12:33 am

Posted in Events

Tagged with , , , ,